Toxic gas is bubbling up through a tank of liquid.
Pop the bubbles before they reach the top of the tank.
Programmed in Visual C++
May - June 2004
Importer & Exporter
Importer and Exporter plugins for Milkshape 3D to allow editing of
character and item models from ALTAR Interactive's UFO: Aftermath game.
Programmed in C/C++
Links to ALPine web site
The Aftermath Lua Plugin Engine enabled plugin style mods for UFO:
Programmed in Visual C++, C and Lua
November 2003 - January 2004
A simple Pong game I made on a rainy day and took about 6-8 hours. Use the
left and right mouse buttons to move the paddle.
Programmed in Visual C++ 6 using MFC
UFO Crash Simulator
Not as good as it sounds :-)
Choose a height and direction and watch a UFO crash into a random landscape. The UFO can bounce and dig into the terrain. I wrote this after making a post about some ideas for X-COM: Genesis on the X-COM newsgroup suggesting that it would add to the gameplay is the UFO's crashed realistically and could land upside down, on their edge or even broken into pieces.
Unfortunately the game was cancelled and X-COM as a series as a whole has effectively disappeared.
Programmed in C++ Builder.
This program takes a GIF image file and converts colours of one hue to
another. The program is a proof of concept for the EDF Project to see if one base
image file could produce many different in-game images with distinct colour
Command line program, made in Visual C++
Who hasn't made a Tron "Lightcycles" game? This one's in QBASIC. If you
have Win9x you can find QBASIC on the installation CD in the MSDOS section.
Programmed on and off from 1995-1997.
Pop the bubbles before they reach the top of the screen. For ARM CPUs.
Made with Embedded Visual C++ 3.0