Notes from the Author
I had 2 main aims in creating this map. One was to make it harder for the
Ts to rush or for the CTs to camp at the start point. CTs shouldn't hang
about when the round starts, get to a good position, and then charge the
base. The truck in the loading bay will get you to the main base in a few
seconds, but be careful of Ts that have come into far end of the bay.
The other aim was to encourage team play - more specifically combined CT
assaults. I know this will never work to its full potential on a public
hopefully clans will find it effective. The idea is that the Ts should be
able to repel an attack from any single direction if they are defending
direction, but if the CTs attack from multiple points simultaneously they
should win with few casualties.